
Tubster
Makes low, tuba-like notes that suit its calm, friendly nature.
Tubster stats, skills and locations
Attributes
Total 550
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While shielded, BREAK efficiency +40%. When triggering BREAK, plays Concerto, reducing the whole team's stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Beats its wings to send out 2 curving whirlwinds that drag targets along; where they meet, they burst for AoE damage.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Takes a defensive stance with 20% Damage Reduction, then gains a shield worth 10% max HP for 20s when the stance ends; each hit taken in the stance adds 10% to that shield, up to 100%. Press the skill again to end it early.
Innate skills
Creates a field granting allies within range 35% damage reduction for 7s.
(BREAK) Controls winds to attack foes remotely.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 550
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While shielded, BREAK efficiency +40%. When triggering BREAK, plays Concerto, reducing the whole team's stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Beats its wings to send out 2 curving whirlwinds that drag targets along; where they meet, they burst for AoE damage.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Takes a defensive stance with 20% Damage Reduction, then gains a shield worth 10% max HP for 20s when the stance ends; each hit taken in the stance adds 10% to that shield, up to 100%. Press the skill again to end it early.
Innate skills
Creates a field granting allies within range 35% damage reduction for 7s.
(BREAK) Controls winds to attack foes remotely.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 550
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While shielded, BREAK efficiency +40%. When triggering BREAK, plays Concerto, reducing the whole team's stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Beats its wings to send out 2 curving whirlwinds that drag targets along; where they meet, they burst for AoE damage.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Takes a defensive stance with 20% Damage Reduction, then gains a shield worth 10% max HP for 20s when the stance ends; each hit taken in the stance adds 10% to that shield, up to 100%. Press the skill again to end it early.
Innate skills
Creates a field granting allies within range 35% damage reduction for 7s.
(BREAK) Controls winds to attack foes remotely.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Tubster evolution and how to get it
Evolution
- Level 181 Gust StoneAcquired HP Potential 6 or higher · learn the passive talent Magic Horn
- Level 181 Gust Stone
- Level 181 Gust StoneUnlock once: Defeat Alpha TubsterAcquired BREAK Potential 6 or higher
Form evolutions (6)
Forms keep their form when they evolve. Each costs the same as the Basic route above, plus the extra condition shown.
- Beach Chirpi → Beach Cornet no extra condition
- Beach Chirpi → Beach Tromber no extra condition
- Beach Chirpi → Beach Tubster no extra condition
- Highland Chirpi → Highland Cornet In Russet Highlands
- Highland Chirpi → Highland Tromber In Russet Highlands
- Highland Chirpi → Highland Tubster In Russet Highlands
How to get Tubster
- Catch it in the wild (Basic, Beach, Highland forms). See where and when below.
- Evolve Chirpi at level 18, using 1 Gust Stone.


